

The game contains various game modes, a three part campaign, the Skirmish mode and the Challenges mode. Even from this isometric perspective the game is able to pull you in, as if you’re actually controlling a 1920 mech army in Poland. Iron Harvest artworkīesides the beautiful artwork and worldbuilding from Różalski, the developer King Art Games has been able to transform this into an unique and impactful world. It’s dieselpunk, baby.įor people reading this who want to learn more about Jakub Różalski and his work, check out 1920+ This is a compilation of artwork and an actual boardgame which has been the foundation for this game. The artwork is used in all the loading screens and promotional imagery for this game, and rightfully so, as it shows the cruel beauty of a post-war 1920 mech dominated world. The world of Iron Harvest is depicted beautifully by the artwork from Jakub Różalski. Tsar Nicholas II and Rasputin are still alive in this reality and no revolution has happened.

Three nations that have emerged from World War I, Polania, Rusvia and Saxony. It’s 1920 and the world is a little different than we remember from our history books. Iron Harvest artwork So… where do we start? In the vein of Company of Heroes, a strategy game putting strategy front and center, we will endure war. And this time it’s not steampunk, but dieselpunk. Now, it’s time for another historic ‘punk’ strategy game.
